My Research
 
 
Previously
Most recently, I worked on the Survey Interview Project where I studied how survey interviewers use non-verbal behavior to establish rapport with their respondents. The aim of that project was to create a detailed behavioral model of rapport that can be used to drive the behavior of virtual survey interviewers, like the one pictured to the right.  
 
Currently
Currently, I am investigating how young people form friendships online. I’m using a combination of social network analysis and qualitative interviews to understand how young people make decisions about who would be a good online friend, and to see if young people and older people make these decisions differently.
 
 
In the Past
In the past, I have worked on a variety of ethnographic, experimental, and design research projects in industry and academia, including:
♦    Teens & Technology: Ethnographic and Social Network Analysis of how friendship patterns are
      affected by communication technology use among teenagers.
♦    Junior Summit:  Analysis of international online community for children.
♦   Sabbath Homes: Ethnographic exploration of home automation use among Modern Orthodox Jews.
♦   Life on the Go: Multi-sited international ethnography of mobile technology use among families in
     Japan, Taiwan, Turkey and Italy.
♦   First Steps: Ethnographic exploration of changing technology needs among pregnant women and new    
     parents.
♦   China Home Learning PC: Development of educational PCs for Chinese families.
♦   Everyday Fitness: Ethnographic exploration of fitness and fitness activities in daily life.
♦   Aging in a New Place: Ethnographic exploration of life in retirement communities.
♦    OWL: Ethnographic and experimental exploration of children’s information search strategies online
     and offline.
♦    Scaffold: Development of interactive interfaces to promote linguistic development.
♦    Sort Stories: Experimental analysis of cued storytelling around random visual stimuli.
♦    Muse: Development of systems to support family communication and relationship building in museum
      spaces.
♦    GossipBot: Networked agent that uses gossip to promote sociability.
♦    HCInfo: Searchable online database of HCI history.